Friday, November 6, 2009

Druid Set Bonus Guide

In World of Warcraft, everyone would love to get their hands on the latest armor set. The bonuses which accompany collecting the pieces of these sets provide powerful benefits which generally cannot be otherwise gained. As a result, when gearing up your Druid, it is important to keep these set bonuses in mind. To help you, I have broken down the set bonuses for all the level 80 Druid Armor sets below. Use this information to target those bonuses which would most benefit your character.

Druid Tier Seven Armor Set: Dreamwalker
Found in Naxxramas, on Sartharion and Archavon, and purchased with Emblems of Valor

Restoration: Dreamwalker Regalia
2/5 Bonus: The Cost of Your Lifebloom is Reduced by 5%
4/5 Bonus: Your Nourish heals for an additional 5% for each of your heal over time effects present on the target

Balance: Dreamwalker Garb
2/5 Bonus: Your Insect Swarm deals an additional 10% damage
4/5 Bonus: Your Wrath and Starfire Spells gain an additional 5% critical strike chance

Feral: Dreamwalker Battlegear
2/5 Bonus: Your Rip lasts for an additional 4 seconds and your Lacerate deals an additional 5% damage
4/5 Bonus: Increases the duration of Barkskin by 3 seconds and decreases the cooldown of Tiger's Fury by 3 seconds

Druid Tier Eight Armor Set: Nightsong
Found in Ulduar, on Emalon, and purchased with Emblems of Conquest

Restoration: Nightsong Regalia
2/5 Bonus: Increases the healing done by your Swiftmend spell by 10%
4/5 Bonus: Your Rejuvenation spell also provides an instant heal for your target

Balance: Nightsong Garb
2/5 Bonus: Increases the bonus granted by Eclipse for Starfire and Wrath by 15%
4/5 Bonus: Each time your Insect Swarm deals damage, it has a chance to make your next Starfire cast within 10 seconds instant cast

Feral: Nightsong Battlegear
2/5 Bonus: The periodic damage dealt by your Rake, Rip, and Lacerate abilities has a chance to cause you to enter a Clearcasting state
4/5 Bonus: Increases the duration of Savage Roar and Survival Instincts by 8 seconds

Druid Tier Nine Armor Set: Malfurion's/Runetotem's
Found in Trial of the Champion, on Koralon, and purchased with Emblems of Triumph

Restoration: Malfurion's/Runetotem's Garb
2/5 Bonus: Increases the critical strike chance of your Nourish spell by 5%
4/5 Bonus: You Rejuvenation ability now has a chance for its healing to be critical strikes

Balance: Malfurion's/Runetotem's Regalia
2/5 Bonus: Your Moonfire now has a chance for its periodic damage to be critical strikes
4/5 Bonus: Increases the damage done by your Starfire and Wrath spells by 4%

Feral: Malfurion's/Runetotem's Battlegear
2/5 Bonus: Decreases the cooldown on your Growl ability by 2 seconds, increases the periodic damage done by your Lacerate ability by 5%, and increases the duration of your Rake by 3 seconds
4/5 Bonus: Reduces the cooldown on Barkskin by 12 seconds and increases the critical strike chance of Rip and Ferocious Bite by 5%

Druid Tier Ten Armor Set: Name Unknown
Likely found in Icecrown Citadel raids and purchased with the new Emblems of Frost in Patch 3.3 (Bonuses not yet set in stone)

Restoration: Name Unknown
2/5 Bonus: The healing granted by your Wild Growth spell reduces 30% less over time
4/5 Bonus: Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration

Balance: Name Unknown
2/5 Bonus: When you gain Clearcasting from your Omen of Clarity talent, you deal 15% additional Nature and Arcane damage for 6 seconds
4/5 Bonus: Your critical strikes from Starfire and Wrath cause your target to languish for an additional 5% of your spell's damage over 4 seconds

Feral: Name Unknown
2/5 Bonus: Your Swipe (Bear) and Lacerate abilities deal 20% additional damage and the cost of your Rip ability is reduced 10 energy
4/5 Bonus: Your Enrage no longer decreases armor and instead decreases all damage taken by 12%, and the periodic damage of your Rake ability can now be a critical strike

2 comments:

  1. This comment has been removed by a blog administrator.

    ReplyDelete
  2. Over a 4-second period, your victim languishes for an extra 5% of the damage from your spell's critical hits from undefined and undefined. See: https://westaucklandarborist.co.nz/

    ReplyDelete