Tuesday, January 5, 2010

Icecrown Citadel Lower Spire Quick Tips

Back by popular demand, it is time for another Quick Tips guide. This time we will cover the bare bones information you need to stay alive in Icecrown Citadel's first four boss encounters. As with our Onyxia Guide and our Trial of the Crusader Guide, this guide does not cover everything the encounters will throw at you, but they should give you enough of a heads up so that you do not embarrass yourself in front of your raid mates.

Lord Marrowgar:

Tanks: Stack on top of each other. Point Marrowgar away from the raid. Taunt after Bonestorm whirlwind to regain aggro. Don't stand in fire.

DPS: Quickly burn bone spikes which impale other players. Stay behind the boss. Run out of Bonestorm whirlwind and fire.

Healers: Heavy heals on tank if unstacked. Heavy heals on impaled players. If healer is impaled, others need to step up healing. Run out of Bonestorm whirlwind and fire.

Lady Deathwhisper:

Phase One:

Tanks: Pickup the adds that spawn. Boss has no aggro. Kite Deformed Fanatics. Warriors and Druids take casters, DKs and Paladins take melee. Don't stand in Death and Decay.

DPS: Don't stand in Death and Decay. Skeleton casters are immune to magic and skeleton melee are immune to physical damage. Burn adds as they spawn, dps boss whenever you can. Crowd control Dominate Mind targets (25 player only).

Healers: Don't stand in Death and Decay. Boss will Shadowbolt random targets.

Phase Two:

Tanks: Swap at three stacks of Touch of Insignificance. Don't stand in Death and Decay. Interrupt Frostbolt casts.

DPS: Do not stand in Death and Decay. Watch aggro carefully. Interrupt Frostbolt casts. Run from summoned ghosts. Crowd control Dominate Mind targets (25 player only).

Healers: Do not stand in Death and Decay. Run from summoned ghosts.

Gunship Battle:

Team One:

Tanks: Grab adds that spawn from portals. Do not stand in red circles.

DPS: Burn adds that spawn from portals. Do not stand in red circles.

Healers: Do not stand in red circles.

Team Two:

Tanks: Jetpack to other ship and grab faction leader. Point leader away from raid. Jump back to own ship when opposing mage is killed.

DPS: Man turrets and alternate different attacks or help Team One. Jetpack to other ship and burn mage fast when turrets are frozen. Hop back immediately when mage is killed.

Healers: Heal Team One until turrets are frozen. Heal Tank when he hops to enemy ship. Heavy heals on Rending Throw debuff target.

Deathbringer Surfang:

Tanks: Stack on top of each other facing Deathbringer towards the door. Taunt off the tank with Rune of Blood immediately.

DPS: Stun and burn Blood Beasts immediately with single target attacks. Stay spread out.

Healers: Stack on melee dps. Heavy heals on the target with Mark of the Fallen Champion. Shield targets with Boiling Blood if possible.

For a more detailed breakdown of the Deathbringer encounter, check out the How to Beat Deathbringer in ICC 10 guide. Good luck!

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