Wednesday, October 28, 2009

World of Warcraft New Dungeon System Unveiled

Today, Blizzard lifted the curtain on several of the details for its new Looking For Group (LFG) Dungeon system. Be sure to check out the Official New Dungeon System Preview on the World of Warcraft website for details.

The most noteworthy feature, and one which has been the buzz around Blizzard for some time now, is cross realm instancing. Using the new interface, players can be placed in an instance group with players from their Battlegroup rather than being limited to the pool of players on their server. To accommodate these groups, the system will also port players directly into their instances similar to how the Battleground system currently functions.

Among the more minor, but positive changes being introduced are the elimination of the three instance que cap, more intelligent automatic group formation, and a vote driven player kick system. There is also some controversy built into the LFG interface in the form of a new mandatory Need vs. Greed loot system and automatic disenchanting. The new Need vs. Greed system has irked Paladins, Druids, and Shaman in that it restricts Need rolls to class ideal armor types meaning Paladins can only need on Plate, Druids on Leather, and Shaman on Mail. The automatic DE feature, which is active whenever you are grouped with an Enchanter, has been stoutly opposed by a segment of the Enchanting population as a hijacking of their trade skill.

Ultimately, the new system seems like much more good than bad. Unfortunately, the fear of change ingrained in all World of Warcraft players will cause many to be blind to the improvements the new Dungeon interface brings to the table. This, my friends, is progress, like it or lump it.

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