UPDATE: There is a new Feral Tanking Spec Guide for 4.0.1
UPDATE: Be sure to check out our new Feral Tanking Guide for 4.0.1
THIS POST IS BASED ON EARLIER VERSIONS OF THE BETA, CHECK OUT THE NEW BEST FERAL SPEC GUIDE FOR 4.0.1 FOR THE LATEST TALENT INFORMATION
Yesterday, I made a post about the problems with the Feral talent tree in Cataclysm. Today, I will be addressing the less problematic of the two Feral specs by laying out the optimal Feral Druid tanking talent spec for Cataclysm. Check it out after the bump.
Thursday, August 12, 2010
Wednesday, August 11, 2010
The Problem with Cataclysm's Feral Tree
Several weeks ago, Blizzard announced they would be reducing the size of talent trees in Cataclysm. Rather than capping at 51 points, the depth of the trees would be reduced to 31 points. Since at least a 31 point investment investment in a single tree will become mandatory, players have a maximum of 10 points to distribute outside of their primary tree.
These changes were made with the intent of increasing player choice. Basically, by simplifying the trees and cutting out both fluff and mandatory talents, players should be more free to spread points amongst the remaining talents as they choose. This attempt at enhanced flexibility has been mixed in its effectiveness across different classes and specs. Unfortunately, it has failed miserably with respect to one particular talent tree: the Feral Druid tree. Find out why after the jump.
These changes were made with the intent of increasing player choice. Basically, by simplifying the trees and cutting out both fluff and mandatory talents, players should be more free to spread points amongst the remaining talents as they choose. This attempt at enhanced flexibility has been mixed in its effectiveness across different classes and specs. Unfortunately, it has failed miserably with respect to one particular talent tree: the Feral Druid tree. Find out why after the jump.
Tuesday, August 10, 2010
Heirlooms Will Work in Cataclysm
Blue Poster Lylirra announced yesterday that the current heirloom items will continue to function in World of Warcraft Cataclysm. However, the equipment will provide extra experience only up to level 80. At that point, you will need to get your hand on Cataclysms new heirlooms which will likely be available through both the guild perks system and another system similar to what is in place now.
Obviously, this announcement is great news for players interested in leveling up a Worgen or Goblin when Cataclysm arrives as they will be able to do so up to 25% faster. I am curious to see how/if the new heirlooms will be superior to the old ones beyond the ability to provide experience all the way through level 85. How would you improve them? Let me know in the comments.
Obviously, this announcement is great news for players interested in leveling up a Worgen or Goblin when Cataclysm arrives as they will be able to do so up to 25% faster. I am curious to see how/if the new heirlooms will be superior to the old ones beyond the ability to provide experience all the way through level 85. How would you improve them? Let me know in the comments.
Monday, August 9, 2010
Unintended Consequences: Why Badges and Expansions Don't Mix
Many World of Warcraft players these days, especially those on the higher end of the raiding spectrum, have been taking vacations from Azeroth. Claiming everything from burnout to boredom, there is a certain dissatisfaction amongst the harder-core adventurers that has lead large numbers of raiders to hang up their epic boots until Cataclysm. This sort of migration is not at all uncommon in the summer, where real life events and trips hinder raid scheduling. Further, a certain sense of player fatigue near the end of an expansion's shelf-life is to be expected.
This time, however, something seems different. Rather than being limited to just a hand full of progression pushers, even middle tier raiders are feeling the need to spend some time without their spellbooks. Some have speculated that this migration is simply a sign that the level of Warcraft participation has reached the top of its bell curve. I, however, believe that certain design choices made in Wrath of the Lich King as well as changes planned for Cataclysm have contributed to the recent decline in player activity. Find out what they are after the jump.
This time, however, something seems different. Rather than being limited to just a hand full of progression pushers, even middle tier raiders are feeling the need to spend some time without their spellbooks. Some have speculated that this migration is simply a sign that the level of Warcraft participation has reached the top of its bell curve. I, however, believe that certain design choices made in Wrath of the Lich King as well as changes planned for Cataclysm have contributed to the recent decline in player activity. Find out what they are after the jump.
Tuesday, August 3, 2010
Original Video: Mulgore Changes in the Cataclysm Beta
I have been bitten by the video creation bug and have produced another Cataclysm Beta video. This one showcases some of the changes coming to Mulgore complete with narration.
As always, feel free to leave suggestions or requests for future videos in the comments.
As always, feel free to leave suggestions or requests for future videos in the comments.
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