Tuesday, May 5, 2009

Things that Make You Go Bloom

Lifebloom is not dead post 3.1, it just comes with a little extra baggage. Namely, the spell is simply no longer even remotely mana efficient if each cast does not ultimately result in a bloom. This means that once you hit three stacks, consider it patience time. Throw around some raid heals, refresh buffs, eat a sandwich, do anything other than trying to add that ever elusive fourth stack.

It may seem appealing to keep that three stack rolling for another seven seconds as that is how most good trees were raised, but it is not worth it. Generally speaking, even if your bloom will be 100% overheal, take your mana and live to cast another day. Even when your target is taking heavy damage, let your stack bloom and throw up a quick new three stack if need be. Obviously a slow build gives you the most bang for your buck.

The key to making the most out of the new Lifebloom is proper planning. Let your targets health dip in anticipation of any bloom and neither healing nor mana will be wasted. One, two, or three stacks at a time, Lifebloom can still be an important part of your rotation, just let it bloom baby!

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